AI Insights · Timothy · January 2023
Top 5 Third Person Games in Oceania Q4 2022: Performance Analysis
Explore the performance of the top five third person games on a unified platform in Oceania during Q4 2022, featuring Genshin Impact, PUBG MOBILE, GODDESS OF VICTORY: NIKKE, DRAGON BALL Z DOKKAN BATTLE, and DRAGON BALL LEGENDS.
The fourth quarter of 2022 saw notable performances from the top third person games in Oceania. Here's a detailed look at their weekly downloads, revenue, and active users.
Genshin Impact from COGNOSPHERE PTE. LTD. experienced fluctuations in its weekly revenue, peaking at approximately $548K at the end of October. Weekly downloads varied, with the highest at around 7.8K in late September and the lowest around 3.5K in late October. Active users showed a generally stable trend, with a slight increase towards the end of the quarter, reaching about 111K in the last week of December.
PUBG MOBILE by Tencent Mobile International Limited maintained a consistent performance in revenue, peaking at around $265K in late October. Downloads were steady, with a notable increase to approximately 9.8K in the last week of December. Active users remained stable, fluctuating around the 100K mark throughout the quarter.
GODDESS OF VICTORY: NIKKE from Level Infinite saw its highest revenue in the first week of November, reaching close to $299K. Downloads were initially strong at around 20K but saw a significant drop, stabilizing around 2K in December. Active users followed a similar trend, starting at approximately 23.5K and ending the quarter at around 12.6K.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. showed a surge in revenue towards the end of December, peaking at roughly $202K. Weekly downloads were relatively low, averaging around 1-2K. Active users remained consistent, with a slight increase towards the end of the quarter, peaking at about 11.5K.
DRAGON BALL LEGENDS, also from Bandai Namco Entertainment Inc., saw its highest revenue in the last week of December at around $142K. Downloads varied, with a peak of approximately 4.7K in mid-December. Active users showed a steady increase throughout the quarter, ending with around 41.7K.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.